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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGAssetExporterUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void UpdateAssets
(
const TArray< FAssetData >& PCGAssets, |
Updates assets based on their embedded exporter & metadata. | PCGAssetExporterUtils.h |
|
static void UpdateAssets
(
const TArray< FAssetData >& PCGAssets, |
PCGAssetExporterUtils.h |
UpdateAssets(const TArray< FAssetData > &, FPCGAssetExporterParameters)
Description
Updates assets based on their embedded exporter & metadata.
| Name | UpdateAssets |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGAssetExporterUtils.h |
| Include Path | #include "PCGAssetExporterUtils.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGAssetExporterUtils.cpp |
UFUNCTION (BlueprintCallable, Category="PCG|IO")
static void UpdateAssets
(
const TArray < FAssetData > & PCGAssets,
FPCGAssetExporterParameters Parameters
)
UpdateAssets(const TArray< FAssetData > &, const FPCGAssetExporterParameters &, FPCGContext *)
| Name | UpdateAssets |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGAssetExporterUtils.h |
| Include Path | #include "PCGAssetExporterUtils.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGAssetExporterUtils.cpp |
static void UpdateAssets
(
const TArray < FAssetData > & PCGAssets,
const FPCGAssetExporterParameters & Parameters,
FPCGContext * InOptionalContext
)