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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/FPCGExecuteBlueprintElement
- IPCGElement::IsCacheable()
- FPCGExecuteBlueprintElement::IsCacheable()
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h |
| Include | #include "Elements/PCGExecuteBlueprint.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGExecuteBlueprint.cpp |
virtual bool IsCacheable
(
const UPCGSettings * InSettings
) const
Remarks
Returns true if the node can be cached (e.g. does not create artifacts & does not depend on untracked data