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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGSplineStruct
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
const USplineComponent* InSplineComponent |
Data/PCGSplineStruct.h | ||
void Initialize
(
const TArray< FSplinePoint >& InSplinePoints, |
Data/PCGSplineStruct.h |
Initialize(const USplineComponent *)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSplineStruct.h |
| Include Path | #include "Data/PCGSplineStruct.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGSplineStruct.cpp |
void Initialize
(
const USplineComponent * InSplineComponent
)
Initialize(const TArray< FSplinePoint > &, bool, const FTransform &, TArray< PCGMetadataEntryKey >)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGSplineStruct.h |
| Include Path | #include "Data/PCGSplineStruct.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGSplineStruct.cpp |
void Initialize
(
const TArray < FSplinePoint > & InSplinePoints,
bool bIsClosedLoop,
const FTransform & InTransform,
TArray < PCGMetadataEntryKey > InOptionalEntryKeys
)