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API > API/Plugins > API/Plugins/PCG
| Name | FPCGSkinnedMeshInstanceList |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/MeshSelectors/PCGSkinnedMeshSelector.h |
| Include Path | #include "MeshSelectors/PCGSkinnedMeshSelector.h" |
Syntax
USTRUCT (BlueprintType )
struct FPCGSkinnedMeshInstanceList
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshSelectors/PCGSkinnedMeshSelector.h | |||
FPCGSkinnedMeshInstanceList
(
const FPCGSoftSkinnedMeshComponentDescriptor& InDescriptor |
MeshSelectors/PCGSkinnedMeshSelector.h | ||
| MeshSelectors/PCGSkinnedMeshSelector.h | |||
| MeshSelectors/PCGSkinnedMeshSelector.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPCGSkinnedMeshInstanceList() |
MeshSelectors/PCGSkinnedMeshSelector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributePartitionIndex | int64 | Tracks which partition the instance list belongs to. | MeshSelectors/PCGSkinnedMeshSelector.h | |
| Descriptor | FPCGSoftSkinnedMeshComponentDescriptor | MeshSelectors/PCGSkinnedMeshSelector.h |
|
|
| InstancePointIndices | TArray< int32 > | MeshSelectors/PCGSkinnedMeshSelector.h |
|
|
| Instances | TArray< FPCGSkinnedMeshInstance > | MeshSelectors/PCGSkinnedMeshSelector.h |
|
|
| PointData | TWeakObjectPtr< const UPCGPointData > | MeshSelectors/PCGSkinnedMeshSelector.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MeshSelectors/PCGSkinnedMeshSelector.h | |||
| MeshSelectors/PCGSkinnedMeshSelector.h |