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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGRuntimeGenScheduler
Add constructor, get moves for the sets.
| Name | FTickQueueComponentsForGenerationInputs |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/PCGRuntimeGenScheduler.h |
| Include Path | #include "RuntimeGen/PCGRuntimeGenScheduler.h" |
Syntax
struct FTickQueueComponentsForGenerationInputs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllNonPartitionedComponents | TSet< UPCGComponent * > | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| AllPartitionedComponents | TSet< UPCGComponent * > | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| GeneratedComponents | TSet< FGridGenerationKey > | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| GenSources | const TSet< IPCGGenSourceBase * > * | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| PCGWorldActor | const APCGWorldActor * | RuntimeGen/PCGRuntimeGenScheduler.h |