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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGRuntimeGenScheduler
Grid size, grid coords, original component, local componnent.
| Name | FGridGenerationKey |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/RuntimeGen/PCGRuntimeGenScheduler.h |
| Include Path | #include "RuntimeGen/PCGRuntimeGenScheduler.h" |
Syntax
struct FGridGenerationKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGridGenerationKey
(
uint32 InGridSize, |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
FGridGenerationKey
(
uint32 InGridSize, |
RuntimeGen/PCGRuntimeGenScheduler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUse2DGrid | bool | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| CachedLocalComponent | TWeakObjectPtr< UPCGComponent > | Optional/opportunistic cached local component if one has been created. | RuntimeGen/PCGRuntimeGenScheduler.h | |
| GridCoords | FIntVector | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| GridSize | uint32 | RuntimeGen/PCGRuntimeGenScheduler.h | ||
| OriginalComponent | TObjectKey< UPCGComponent > | RuntimeGen/PCGRuntimeGenScheduler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGComponent * GetCachedLocalComponent() |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
FIntVector GetGridCoords() |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
FPCGGridDescriptor GetGridDescriptor() |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
uint32 GetGridSize() |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
UPCGComponent * GetOriginalComponent() |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
bool IsValid() |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
void SetCachedLocalComponent
(
UPCGComponent* InComponent |
RuntimeGen/PCGRuntimeGenScheduler.h | ||
bool Use2DGrid() |
RuntimeGen/PCGRuntimeGenScheduler.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FGridGenerationKey& Other |
RuntimeGen/PCGRuntimeGenScheduler.h |