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Class used with a FPCGObjectHashContext specialization to hash an Object and its External Dependencies.
| Name | FPCGObjectHash |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Hash/PCGObjectHash.h |
| Include Path | #include "Hash/PCGObjectHash.h" |
Syntax
class FPCGObjectHash
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGObjectHash
(
FPCGObjectHashContext* InContext |
Hash/PCGObjectHash.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FPCGObjectHash() |
Hash/PCGObjectHash.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FHash | FXxHash64 | Hash/PCGObjectHash.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FPCGObjectHashContext * | Hash/PCGObjectHash.h | ||
| LocalHash | TOptional< FHash > | Hash/PCGObjectHash.h | ||
| ObjectReferences | TArray< TWeakObjectPtr< UObject > > | Hash/PCGObjectHash.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FHash GetHash
(
bool bVerbose |
Hash/PCGObjectHash.h |