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@todo_pcg: Support blueprint
| Name | FPCGMetadataInitializeParams |
| Type | struct |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadata.h |
| Include Path | #include "Metadata/PCGMetadata.h" |
Syntax
struct FPCGMetadataInitializeParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPCGMetadataInitializeParams
(
const UPCGMetadata* InParent |
Metadata/PCGMetadata.h | ||
FPCGMetadataInitializeParams
(
const UPCGMetadata* InParent, |
Will create a new DomainInitializeParams with the Default metadata domain, to ease deprecation. | Metadata/PCGMetadata.h | |
FPCGMetadataInitializeParams
(
const UPCGMetadata* InParent, |
Will create a new DomainInitializeParams with the Default metadata domain, to ease deprecation. | Metadata/PCGMetadata.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DomainInitializeParams | TArray< TTuple< FPCGMetadataDomainID, FPCGMetadataDomainInitializeParams > > | Optional mapping for each domain initialization. | Metadata/PCGMetadata.h | |
| DomainMapping | TArray< TTuple< FPCGMetadataDomainID, FPCGMetadataDomainID > > | Optional mapping for cross domain. In an array since we'll probably never have a lot of them. | Metadata/PCGMetadata.h | |
| Parent | const UPCGMetadata * | Parent to initialize from | Metadata/PCGMetadata.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void PopulateDomainInitializeParamsFromParent() |
Metadata/PCGMetadata.h |