Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGAttributeIdentifier
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Metadata/PCGMetadataCommon.h | |||
FPCGAttributeIdentifier
(
const T& InName, |
Needs to be backward compatible with FNames (and everything that can be constructed into a FName). | Metadata/PCGMetadataCommon.h |
FPCGAttributeIdentifier()
| Name | FPCGAttributeIdentifier |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataCommon.h |
| Include Path | #include "Metadata/PCGMetadataCommon.h" |
FPCGAttributeIdentifier()
FPCGAttributeIdentifier(const T &, FPCGMetadataDomainID)
Description
Needs to be backward compatible with FNames (and everything that can be constructed into a FName).
| Name | FPCGAttributeIdentifier |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/PCGMetadataCommon.h |
| Include Path | #include "Metadata/PCGMetadataCommon.h" |
template<typename T, std::enable_if_t< std::is_constructible_v< FName , T >, bool >>
FPCGAttributeIdentifier
(
const T & InName,
FPCGMetadataDomainID InMetadataDomainID
)