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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/FPCGAttributeAccessorFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterMethods
(
FPCGAttributeAccessorMethods&& InAccessorMethods |
Metadata/Accessors/PCGAttributeAccessorFactory.h | ||
void RegisterMethods
(
TSubclassOf< UPCGData > PCGDataClass, |
Metadata/Accessors/PCGAttributeAccessorFactory.h |
RegisterMethods(FPCGAttributeAccessorMethods &&)
| Name | RegisterMethods |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorFactory.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorFactory.h" |
template<typename T, typename std::enable_if_t< std::is_base_of_v< UPCGData , T >, bool >>
void RegisterMethods
(
FPCGAttributeAccessorMethods && InAccessorMethods
)
RegisterMethods(TSubclassOf< UPCGData >, FPCGAttributeAccessorMethods &&)
| Name | RegisterMethods |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Metadata/Accessors/PCGAttributeAccessorFactory.h |
| Include Path | #include "Metadata/Accessors/PCGAttributeAccessorFactory.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Metadata/Accessors/PCGAttributeAccessorFactory.cpp |
void RegisterMethods
(
TSubclassOf < UPCGData > PCGDataClass,
FPCGAttributeAccessorMethods && InAccessorMethods
)