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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGBlueprintSettings
- UPCGSettings::GetJumpTargetForDoubleClick()
- UPCGBlueprintSettings::GetJumpTargetForDoubleClick()
References
| Module | PCG |
| Header | /Engine/Plugins/Experimental/PCG/Source/PCG/Public/Elements/PCGExecuteBlueprint.h |
| Include | #include "Elements/PCGExecuteBlueprint.h" |
| Source | /Engine/Plugins/Experimental/PCG/Source/PCG/Private/Elements/PCGExecuteBlueprint.cpp |
virtual UObject &42; GetJumpTargetForDoubleClick&40;&41; const
Remarks
Override this class to provide an UObject to jump to in case of double click on node ie. returning a blueprint instance will open the given blueprint in its editor. By default, it will return the underlying class, to try to jump to its header in code