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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements
Inheritance Hierarchy
- UObject
- UPCGData
- UPCGSettingsInterface
- UPCGSettings
- UPCGApplyOnActorSettings
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGApplyOnActor.h |
| Include | #include "Elements/PCGApplyOnActor.h" |
Syntax
UCLASS (BlueprintType)
class UPCGApplyOnActorSettings : public UPCGSettings
Remarks
Apply property overrides and executes functions on a target actor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bSilenceErrorOnEmptyObjectPath | Opt-in option to silence errors when the path is Empty or nothing to extract. | |
| bool | bSynchronousLoad | By default, object loading is asynchronous, can force it synchronous if needed. | |
| FPCGAttributePropertyInputSelector | ObjectReferenceAttribute | If something is connected in the In pin, will look for this attribute values to load, representing the object reference. | |
| TArray< FName > | PostProcessFunctionNames | Specify a list of functions to be called on the target actor. | |
| TArray< FPCGObjectPropertyOverrideDescription > | PropertyOverrideDescriptions | Override the default property values on the target actor. Applied before post-process functions. | |
| TSoftObjectPtr< AActor > | TargetActor | Provides a single target actor to apply on, used only if the 'In' pin is not connected. |
Overridden from UPCGSettings
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyDeprecationBeforeUpdatePins
(
UPCGNode* InOutNode, |
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes. | |
| FPCGElementPtr | |||
| FName | |||
| FText | |||
| FText | |||
| EPCGSettingsType | GetType () |
||
| bool | If the node has any dynamic pins that can change based on input or settings | ||
| TArray< FPCGPinProperties > | Returns an array of all the input pin properties. You should not add manually a "params" pin, it is handled automatically by FillOverridableParamsPins. | ||
| TArray< FPCGPinProperties > |