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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/Elements > API/Plugins/PCG/Elements/UPCGApplyOnActorSettings
- UPCGSettings::ApplyDeprecationBeforeUpdatePins()
- UPCGApplyOnActorSettings::ApplyDeprecationBeforeUpdatePins()
References
| Module | PCG |
| Header | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGApplyOnActor.h |
| Include | #include "Elements/PCGApplyOnActor.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/PCGApplyOnActor.cpp |
virtual void ApplyDeprecationBeforeUpdatePins
(
UPCGNode * InOutNode,
TArray < TObjectPtr < UPCGPin > > & InputPins,
TArray < TObjectPtr < UPCGPin > > & OutputPins
)
Remarks
UpdatePins will kick off invalid edges, so this is useful for moving edges around in case of pin changes.