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API > API/Plugins > API/Plugins/PBIK
| Name | FEffector |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/FullBodyIK/Source/PBIK/Public/Core/PBIKSolver.h |
| Include Path | #include "Core/PBIKSolver.h" |
Syntax
struct FEffector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEffector
(
FBone* InBone |
Core/PBIKSolver.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bone | FBone * | Core/PBIKSolver.h | ||
| ChainDepthInitializedWith | int32 | Core/PBIKSolver.h | ||
| ChainRootBody | FRigidBody * | Core/PBIKSolver.h | ||
| DistancesFromEffector | TArray< float > | Core/PBIKSolver.h | ||
| DistToChainRootAlongBones | float | Core/PBIKSolver.h | ||
| DistToChainRootInInputPose | float | Core/PBIKSolver.h | ||
| Pin | FPinConstraint * | Core/PBIKSolver.h | ||
| PositionFinal | FVector | Core/PBIKSolver.h | ||
| PositionGoal | FVector | Core/PBIKSolver.h | ||
| PositionOrig | FVector | Core/PBIKSolver.h | ||
| RotationFinal | FQuat | Core/PBIKSolver.h | ||
| RotationGoal | FQuat | Core/PBIKSolver.h | ||
| RotationOrig | FQuat | Core/PBIKSolver.h | ||
| Settings | FEffectorSettings | Core/PBIKSolver.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyPreferredAngles() |
Core/PBIKSolver.h | ||
float CalculateDistanceToChainRoot() |
Core/PBIKSolver.h | ||
float CalculateDistanceToSolveRootAlongBones() |
Core/PBIKSolver.h | ||
void SetGoal
(
const FVector& InPositionGoal, |
Core/PBIKSolver.h | ||
void UpdateChainStates() |
Core/PBIKSolver.h | ||
void UpdateFromInputs
(
const FBone& InSolverRoot, |
Core/PBIKSolver.h |