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Unreal Engine C++ API Reference > Plugins > OptimusCore > UOptimusNodeGraph
- UObject::PostDuplicate()
- UOptimusNodeGraph::PostDuplicate()
References
Module | OptimusCore |
Header | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Public/OptimusNodeGraph.h |
Include | #include "OptimusNodeGraph.h" |
Source | /Engine/Plugins/Animation/DeformerGraph/Source/OptimusCore/Private/OptimusNodeGraph.cpp |
virtual void PostDuplicate
(
EDuplicateMode::Type DuplicateMode
)
Remarks
Check if the duplication took place at the asset level if so, we have to recreate all constant/attribute nodes such that their class pointers don't point to classes in the source asset. This can happen because generated class in the source package/asset are not duplicated automatically to the new package/asset