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API > API/Plugins > API/Plugins/OpenCVLensDistortion
| Name | UOpenCVLensDistortionBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Compositing/OpenCVLensDistortion/Source/OpenCVLensDistortion/Public/OpenCVLensDistortionBlueprintLibrary.h |
| Include Path | #include "OpenCVLensDistortionBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI, Meta=(ScriptName="OpenCVLensDistortionLibrary"))
class UOpenCVLensDistortionBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UOpenCVLensDistortionBlueprintLibrary
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UOpenCVLensDistortionBlueprintLibrary
(
const FObjectInitializer& ObjectInitializer |
OpenCVLensDistortionBlueprintLibrary.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UTexture2D * CreateUndistortUVDisplacementMap
(
const FOpenCVLensDistortionParameters& LensParameters, |
Creates a texture containing a DisplacementMap in the Red and the Green channel for undistorting a camera image. | OpenCVLensDistortionBlueprintLibrary.h |
|
static void DrawDisplacementMapToRenderTarget
(
const UObject* WorldContextObject, |
Draws UV displacement map within the output render target. | OpenCVLensDistortionBlueprintLibrary.h |
|
static bool EqualEqual_CompareLensDistortionModels
(
const FOpenCVLensDistortionParameters& A, |
Returns true if A is equal to B (A == B) | OpenCVLensDistortionBlueprintLibrary.h |
|
static bool NotEqual_CompareLensDistortionModels
(
const FOpenCVLensDistortionParameters& A, |
Returns true if A is not equal to B (A != B) | OpenCVLensDistortionBlueprintLibrary.h |
|