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API > API/Plugins > API/Plugins/OpenCVLensDistortion
Mathematic camera model for lens distortion/undistortion. Camera matrix = | F.X 0 C.x | | 0 F.Y C.Y | | 0 0 1 | where F and C are normalized.
| Name | FOpenCVLensDistortionParameters |
| Type | struct |
| Header File | /Engine/Plugins/Compositing/OpenCVLensDistortion/Source/OpenCVLensDistortion/Public/OpenCVLensDistortionParameters.h |
| Include Path | #include "OpenCVLensDistortionParameters.h" |
Syntax
USTRUCT (BlueprintType )
struct FOpenCVLensDistortionParameters : public FOpenCVLensDistortionParametersBase
Inheritance Hierarchy
- FOpenCVLensDistortionParametersBase → FOpenCVLensDistortionParameters
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UTexture2D * CreateUndistortUVDisplacementMap
(
const FIntPoint& InImageSize, |
Creates a texture containing a DisplacementMap in the Red and the Green channel for undistorting a camera image. | OpenCVLensDistortionParameters.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void DrawDisplacementMapToRenderTarget
(
UWorld* InWorld, |
Draws UV displacement map within the output render target. | OpenCVLensDistortionParameters.h |