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API > API/Plugins > API/Plugins/OnlineSubsystemUtils > API/Plugins/OnlineSubsystemUtils/APartyBeaconClient
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool RequestReservationUpdate
(
const FUniqueNetIdRepl& RequestingPartyLeader, |
Sends an update request to the remote host to append additional members to an existing party in the host's session. | PartyBeaconClient.h | |
virtual bool RequestReservationUpdate
(
const FOnlineSessionSearchResult& DesiredHost, |
Sends an update request to the remote host to append additional members to an existing party in the host's session. | PartyBeaconClient.h | |
virtual bool RequestReservationUpdate
(
const FString& ConnectInfoStr, |
Sends an update request to the remote host to append additional members to an existing party in the host's session. | PartyBeaconClient.h |
RequestReservationUpdate(const FUniqueNetIdRepl &, const TArray< FPlayerReservation > &, bool)
Description
Sends an update request to the remote host to append additional members to an existing party in the host's session. Note this request is async.
** This version is for existing / established connections only, it will not actually attempt a connection **
| Name | RequestReservationUpdate |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
| Include Path | #include "PartyBeaconClient.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
virtual bool RequestReservationUpdate
(
const FUniqueNetIdRepl & RequestingPartyLeader,
const TArray < FPlayerReservation > & PlayersToAdd,
bool bRemovePlayers
)
true if the request able to be sent, false if it failed to send
Parameters
| Name | Remarks |
|---|---|
| RequestingPartyLeader | the leader of the party that will be updated |
| PlayersToAdd | the list of players that will be added to the party |
RequestReservationUpdate(const FOnlineSessionSearchResult &, const FUniqueNetIdRepl &, const TArray< FPlayerReservation > &, bool)
Description
Sends an update request to the remote host to append additional members to an existing party in the host's session. Note this request is async.
| Name | RequestReservationUpdate |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
| Include Path | #include "PartyBeaconClient.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
virtual bool RequestReservationUpdate
(
const FOnlineSessionSearchResult & DesiredHost,
const FUniqueNetIdRepl & RequestingPartyLeader,
const TArray < FPlayerReservation > & PlayersToAdd,
bool bRemovePlayers
)
true if the request able to be sent, false if it failed to send
Parameters
| Name | Remarks |
|---|---|
| DesiredHost | a search result describing the server that the connection will be made to |
| RequestingPartyLeader | the leader of the party that will be updated |
| PlayersToAdd | the list of players that will be added to the party |
RequestReservationUpdate(const FString &, const FString &, const FUniqueNetIdRepl &, const TArray< FPlayerReservation > &, bool)
Description
Sends an update request to the remote host to append additional members to an existing party in the host's session. Note this request is async.
| Name | RequestReservationUpdate |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Public/PartyBeaconClient.h |
| Include Path | #include "PartyBeaconClient.h" |
| Source | /Engine/Plugins/Online/OnlineSubsystemUtils/Source/OnlineSubsystemUtils/Private/PartyBeaconClient.cpp |
virtual bool RequestReservationUpdate
(
const FString & ConnectInfoStr,
const FString & InSessionId,
const FUniqueNetIdRepl & RequestingPartyLeader,
const TArray < FPlayerReservation > & PlayersToAdd,
bool bRemovePlayers
)
true if the request able to be sent, false if it failed to send
Parameters
| Name | Remarks |
|---|---|
| ConnectInfoStr | the URL of the server that the connection will be made to |
| InSessionId | Id of the session expected to be found at this destination |
| RequestingPartyLeader | the leader of the party that will be updated |
| PlayersToAdd | the list of players that will be added to the party |