Navigation
API > API/Plugins > API/Plugins/OnlineSubsystemSteam
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UPlayer
- UNetConnection
- UIpConnection
- USteamNetConnection
References
| Module | OnlineSubsystemSteam |
| Header | /Engine/Plugins/Online/OnlineSubsystemSteam/Source/Classes/SteamNetConnection.h |
| Include | #include "SteamNetConnection.h" |
Syntax
UCLASS&40;Transient, Config&61;Engine&41;
class USteamNetConnection : public UIpConnection
Remarks
Steam sockets based implementation of a network connection used by the Steam net driver class
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsPassthrough | Is this net connection passthrough to IpConnection |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USteamNetConnection
(
const FObjectInitializer& ObjectInitializer |
Overridden from UNetConnection
| Type | Name | Description | |
|---|---|---|---|
| void | CleanUp () |
Closes the control channel, cleans up structures, and prepares for deletion | |
| void | InitLocalConnection
(
UNetDriver* InDriver, |
Initialize this connection instance to a remote source | |
| void | InitRemoteConnection
(
UNetDriver* InDriver, |
Initialize this connection instance from a remote source |