Navigation
API > API/Plugins > API/Plugins/OnlineSubsystemSteam
Type
typedef TMulticastDelegate_OneParam< void, const class FUniqueNetId & > FOnSteamAuthFailure
References
| Module | OnlineSubsystemSteam |
| Header | /Engine/Plugins/Online/OnlineSubsystemSteam/Source/Public/OnlineAuthInterfaceUtilsSteam.h |
| Include | #include "OnlineAuthInterfaceUtilsSteam.h" |
Remarks
When authentication has failed and we are about to take action on the user, this delegate is fired. For the auth interface, overriding the delegate exposed in the class allows a game to override the default behavior, which is to kick anyone who fails authentication.
If you would like to receive analytics as to the success/failure for users we can identify (have their unique net id), use the result delegate instead.