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API > API/Plugins > API/Plugins/ObjectMixerEditor
| Name | FObjectMixerEditorListRowActor |
| Type | struct |
| Header File | /Engine/Plugins/Editor/ObjectMixer/ObjectMixer/Source/ObjectMixer/Public/Views/List/RowTypes/ObjectMixerEditorListRowActor.h |
| Include Path | #include "Views/List/RowTypes/ObjectMixerEditorListRowActor.h" |
Syntax
struct FObjectMixerEditorListRowActor : public FActorTreeItem
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectMixerEditorListRowActor
(
AActor* InObject, |
Views/List/RowTypes/ObjectMixerEditorListRowActor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Type | const FSceneOutlinerTreeItemType | Begin ISceneOutlinerTreeItem Implementation | Views/List/RowTypes/ObjectMixerEditorListRowActor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| OriginalObjectSoftPtr | TSoftObjectPtr< AActor > | Used in scenarios where the original object may be reconstructed or trashed, such as when running a construction script. | Views/List/RowTypes/ObjectMixerEditorListRowActor.h | |
| OverrideParent | TSoftObjectPtr< AActor > | If set, the row for this actor will be treated as the current row's parent in the hierarchy | Views/List/RowTypes/ObjectMixerEditorListRowActor.h | |
| RowData | FObjectMixerEditorListRowData | Views/List/RowTypes/ObjectMixerEditorListRowActor.h |
Functions
Public
Overridden from ISceneOutlinerTreeItem
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FSceneOutlinerTreeItemID GetID() |
Views/List/RowTypes/ObjectMixerEditorListRowActor.h | ||
virtual void OnVisibilityChanged
(
const bool bNewVisibility |
Views/List/RowTypes/ObjectMixerEditorListRowActor.h |