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API > API/Plugins > API/Plugins/NiagaraVertexFactories > API/Plugins/NiagaraVertexFactories/FNiagaraMeshVertexFactory
References
| Module | NiagaraVertexFactories |
| Header | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraMeshVertexFactory.h |
| Include | #include "NiagaraMeshVertexFactory.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Private/NiagaraMeshVertexFactory.cpp |
static bool ShouldCompilePermutation
&40;
const FVertexFactoryShaderPermutationParameters & Parameters
&41;
Remarks
Should we cache the material's shadertype on this platform with this vertex factory?