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FNiagaraCutoutVertexBuffer |
Vertex buffer to hold cutout UVs. |
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FNiagaraDispatchIndirectArgsGenCS |
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FNiagaraDispatchIndirectInfoCS |
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FNiagaraDispatchIndirectParametersCS |
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FNiagaraDrawIndirectArgGenTaskInfo |
Task info when generating draw indirect frame buffer. |
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FNiagaraDrawIndirectArgsGenCS |
Compute shader used to generate GPU emitter draw indirect args. |
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FNiagaraDrawIndirectResetCountsCS |
Compute shader used to reset unused instance count entries. |
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FNiagaraGPURayTracingTransformsCS |
Compute shader used to pass GPU instances transforms to the ray tracing TLAS. |
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FNiagaraMeshCommonParameters |
Common shader parameters for mesh particle renderers (used by multiple shaders) |
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FNiagaraMeshUniformParameters |
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FNiagaraMeshVertexFactory |
Vertex factory for rendering instanced mesh particles with out dynamic parameter support. |
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FNiagaraNullSortedIndicesVertexBuffer |
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FNiagaraRibbonUniformParameters |
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FNiagaraRibbonVertexDynamicParameter |
FNiagaraRibbonVertexDynamicParameter. |
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FNiagaraRibbonVertexFactory |
Beam/Trail particle vertex factory. |
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FNiagaraRibbonVFLooseParameters |
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FNiagaraSortKeyGenCS |
Compute shader used to generate particle sort keys. |
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FNiagaraSpriteUniformParameters |
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FNiagaraSpriteVertexFactory |
Vertex factory for rendering particle sprites. |
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FNiagaraSpriteVFLooseParameters |
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FNiagaraVertexFactoryBase |
Base class for particle vertex factories. |
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FNiagaraVertexFactoryShaderParametersBase |
Base class for Niagara vertex factory shader parameters. |
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INiagaraVertexFactoriesModule |
Niagara vertex factories module interface |
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