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Compute shader used to pass GPU instances transforms to the ray tracing TLAS.
| Name | FNiagaraGPURayTracingTransformsCS |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraGPURayTracingTransformsShader.h |
| Include Path | #include "NiagaraGPURayTracingTransformsShader.h" |
Syntax
class FNiagaraGPURayTracingTransformsCS : public FGlobalShader
Inheritance Hierarchy
- FShader → FGlobalShader → FNiagaraGPURayTracingTransformsCS
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FPermutationDomain | TShaderPermutationDomain<> | NiagaraGPURayTracingTransformsShader.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ThreadGroupSize | uint32 | NiagaraGPURayTracingTransformsShader.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ModifyCompilationEnvironment
(
const FGlobalShaderPermutationParameters& Parameters, |
NiagaraGPURayTracingTransformsShader.h | ||
static bool ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
NiagaraGPURayTracingTransformsShader.h |