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Unreal Engine C++ API Reference > Plugins > NiagaraVertexFactories
Inheritance Hierarchy
- FRenderResource
- FVertexBuffer
- FNiagaraCutoutVertexBuffer
References
Module | NiagaraVertexFactories |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraVertexFactories/Public/NiagaraCutoutVertexBuffer.h |
Include | #include "NiagaraCutoutVertexBuffer.h" |
Syntax
class FNiagaraCutoutVertexBuffer : public FVertexBuffer
Remarks
Vertex buffer to hold cutout UVs.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FVector2f > | Data | Data to initialize the buffer. |
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FShaderResourceViewRHIRef | VertexBufferSRV |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNiagaraCutoutVertexBuffer
(
int32 ZeroInitCount |
Overridden from FRenderResource
Type | Name | Description | |
---|---|---|---|
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void | InitRHI
(
FRHICommandListBase& RHICmdList |
Initialize the RHI for this rendering resource |
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void | ReleaseRHI () |
Releases the RHI resources used by this resource. |