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API > API/Plugins > API/Plugins/NiagaraShader > API/Plugins/NiagaraShader/FNiagaraShaderParametersBuilder > API/Plugins/NiagaraShader/FNiagaraShaderParametersBuilder/AddIncludedStruct
References
| Module | NiagaraShader |
| Header | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraShaderParametersBuilder.h |
| Include | #include "NiagaraShaderParametersBuilder.h" |
void AddIncludedStruct
&40;
const FShaderParametersMetadata &42; StructMetadata
&41;
Remarks
Adds a shader parameters structure that is global in scope i.e. if the structure contained "MyFloat" the shader variable would be named "MyFloat"