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Batched element parameters for gathering attributes from a volume texture into a single color
| Name | FBatchedElementNiagaraVolumeAttribute |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraBatchedElements.h |
| Include Path | #include "NiagaraBatchedElements.h" |
Syntax
class FBatchedElementNiagaraVolumeAttribute : public FBatchedElementParameters
Inheritance Hierarchy
- FRefCountedObject → FBatchedElementParameters → FBatchedElementNiagaraVolumeAttribute
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBatchedElementNiagaraVolumeAttribute
(
const FVector2f& InTileUVs, |
NiagaraBatchedElements.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FGetTextureAndSamplerDelegate | TFunction< void(FRHITexture *&, FRHISamplerState *&)> | NiagaraBatchedElements.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeChannels | TArray< int32, TInlineAllocator< 4 > > | NiagaraBatchedElements.h | ||
| AttributeUVs | TArray< FVector3f, TInlineAllocator< 4 > > | NiagaraBatchedElements.h | ||
| GetTextureAndSampler | FGetTextureAndSamplerDelegate | NiagaraBatchedElements.h | ||
| TileUVs | FVector2f | NiagaraBatchedElements.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BindShaders
(
FRHICommandList& RHICmdList, |
Binds vertex and pixel shaders for this element | NiagaraBatchedElements.h |