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API > API/Plugins > API/Plugins/NiagaraEditor
| Name | UNiagaraNodeReadDataSet |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeReadDataSet.h |
| Include Path | #include "NiagaraNodeReadDataSet.h" |
Syntax
UCLASS (MinimalAPI)
class UNiagaraNodeReadDataSet : public UNiagaraNodeDataSetBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UNiagaraNode → UNiagaraNodeDataSetBase → UNiagaraNodeReadDataSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraNodeReadDataSet
(
const FObjectInitializer& ObjectInitializer |
NiagaraNodeReadDataSet.h |
Functions
Public
Overridden from UNiagaraNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildParameterMapHistory
(
FNiagaraParameterMapHistoryBuilder& OutHistory, |
Adds the current node information to the parameter map history | NiagaraNodeReadDataSet.h | |
virtual bool CanAddToGraph
(
UNiagaraGraph* TargetGraph, |
Apply any node-specific logic to determine if it is safe to add this node to the graph. | NiagaraNodeReadDataSet.h | |
virtual void Compile
(
FTranslator* Translator, |
NiagaraNodeReadDataSet.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
NiagaraNodeReadDataSet.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
NiagaraNodeReadDataSet.h |