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API > API/Plugins > API/Plugins/NiagaraEditor > API/Plugins/NiagaraEditor/UNiagaraNodeInput
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UNiagaraNode::PostLoad()
- UNiagaraNodeInput::PostLoad()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNodeInput.h |
Include | #include "NiagaraNodeInput.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNodeInput.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.