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API > API/Plugins > API/Plugins/NiagaraEditor > API/Plugins/NiagaraEditor/UNiagaraNode
- UObject::PostLoad()
- UEdGraphNode::PostLoad()
- UNiagaraNode::PostLoad()
- UNiagaraNodeWriteDataSet::PostLoad()
- UNiagaraNodeDataSetBase::PostLoad()
- UNiagaraNodeWriteDataSet::PostLoad()
- UNiagaraNodeOutput::PostLoad()
- UNiagaraNodeAssignment::PostLoad()
- UNiagaraNodeOp::PostLoad()
- UNiagaraNodeInput::PostLoad()
- UNiagaraNodeFunctionCall::PostLoad()
- UNiagaraNodeAssignment::PostLoad()
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/NiagaraNode.h |
Include | #include "NiagaraNode.h" |
Source | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Private/NiagaraNode.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.