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API > API/Plugins > API/Plugins/NiagaraEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UEdGraphSchema_Niagara
References
Module | NiagaraEditor |
Header | /Engine/Plugins/FX/Niagara/Source/NiagaraEditor/Public/EdGraphSchema_Niagara.h |
Include | #include "EdGraphSchema_Niagara.h" |
Syntax
UCLASS&40;MinimalAPI&41;
class UEdGraphSchema_Niagara : public UEdGraphSchema
Constructors
Type | Name | Description | |
---|---|---|---|
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UEdGraphSchema_Niagara
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UEdGraphSchema
Type | Name | Description | |
---|---|---|---|
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void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
Breaks all links from/to a single pin |
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void | BreakSinglePinLink
(
UEdGraphPin* SourcePin, |
Breaks the link between two nodes. |
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const FPinConnectionResponse | CanCreateConnection
(
const UEdGraphPin* A, |
Determine if a connection can be created between two pins. |
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FConnectionDrawingPolicy * | CreateConnectionDrawingPolicy
(
int32 InBackLayerID, |
Returns new FConnectionDrawingPolicy from this schema |
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void | DroppedAssetsOnGraph
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto a graph background. |
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void | GetAssetsGraphHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified graph |
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void | GetContextMenuActions
(
UToolMenu* Menu, |
Gets actions that should be added to the right-click context menu for a node or pin |
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FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
Gets the draw color of a pin based on it's type. |
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void | OnPinConnectionDoubleCicked
(
UEdGraphPin* PinA, |
Handles double-clicking on a pin<->pin connection |
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void | ResetPinToAutogeneratedDefaultValue
(
UEdGraphPin* Pin, |
Resets a pin back to it's autogenerated default value, optionally calling the default value change callbacks |
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bool | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: | |
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bool | ShouldHidePinDefaultValue
(
UEdGraphPin* Pin |
If we should disallow viewing and editing of the supplied pin |
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bool | TryCreateConnection
(
UEdGraphPin* A, |
Try to make a connection between two pins. |
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void | TrySetDefaultValue
(
UEdGraphPin& Pin, |
Sets the string to the specified pin; even if it is invalid it is still set. |