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A set of reusable validation rules to check Niagara System assets. Once a number of rules are added to the rule set, it can be used either in effect types or configured as a global rule set in the Niagara plugin settings.
| Name | UNiagaraValidationRuleSet |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraValidationRuleSet.h |
| Include Path | #include "NiagaraValidationRuleSet.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UNiagaraValidationRuleSet : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraValidationRuleSet
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ValidationRules | TArray< TObjectPtr< UNiagaraValidationRule > > | NiagaraValidationRuleSet.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasAnyRules() |
NiagaraValidationRuleSet.h |