Navigation
API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraSpriteRendererProperties
- UNiagaraRendererProperties::PopulateRequiredBindings()
- UNiagaraSpriteRendererProperties::PopulateRequiredBindings()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSpriteRendererProperties.h |
Include | #include "NiagaraSpriteRendererProperties.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSpriteRendererProperties.cpp |
virtual bool PopulateRequiredBindings
&40;
FNiagaraParameterStore & InParameterStore
&41;
Remarks
In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.