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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraRendererProperties
- UNiagaraRendererProperties::PopulateRequiredBindings()
- UNiagaraLightRendererProperties::PopulateRequiredBindings()
- UNiagaraDecalRendererProperties::PopulateRequiredBindings()
- UNiagaraVolumeRendererProperties::PopulateRequiredBindings()
- UNiagaraGeometryCacheRendererProperties::PopulateRequiredBindings()
- UNiagaraSpriteRendererProperties::PopulateRequiredBindings()
- UNiagaraMeshRendererProperties::PopulateRequiredBindings()
- UNiagaraRibbonRendererProperties::PopulateRequiredBindings()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h |
Include | #include "NiagaraRendererProperties.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererProperties.cpp |
virtual bool PopulateRequiredBindings
&40;
FNiagaraParameterStore & InParameterStore
&41;
Remarks
In the case that we need parameters bound in that aren't Particle variables, these should be set up here so that the data is appropriately populated after the simulation.