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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraRendererProperties
- UObject::PostLoad()
- UNiagaraRendererProperties::PostLoad()
- UNiagaraLightRendererProperties::PostLoad()
- UNiagaraDecalRendererProperties::PostLoad()
- UNiagaraVolumeRendererProperties::PostLoad()
- UNiagaraComponentRendererProperties::PostLoad()
- UNiagaraGeometryCacheRendererProperties::PostLoad()
- UNiagaraSpriteRendererProperties::PostLoad()
- UNiagaraMeshRendererProperties::PostLoad()
- UNiagaraRibbonRendererProperties::PostLoad()
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h |
| Include | #include "NiagaraRendererProperties.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraRendererProperties.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.