Navigation
Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceVectorField
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceVectorField.h |
Include | #include "NiagaraDataInterfaceVectorField.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Vector Field", CollapseCategories,
Meta&61;&40;DisplayName&61;"Vector Field"&41;, MinimalAPI&41;
class UNiagaraDataInterfaceVectorField : public UNiagaraDataInterface
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | bTileX | |
![]() ![]() ![]() |
bool | bTileY | |
![]() ![]() ![]() |
bool | bTileZ | |
![]() ![]() ![]() |
TObjectPtr< UVectorField > | Field | Vector field to sample from. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UNiagaraDataInterfaceVectorField
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FVector | ||
![]() |
void | GetFieldBounds
(
FVectorVMExternalFunctionContext& Context |
|
![]() |
void | GetFieldDimensions
(
FVectorVMExternalFunctionContext& Context |
VM functions. |
![]() |
void | GetFieldTilingAxes
(
FVectorVMExternalFunctionContext& Context |
|
![]() ![]() |
FVector | GetMaxBounds () |
|
![]() ![]() |
FVector | GetMinBounds () |
|
![]() ![]() |
FVector | ||
![]() |
void | LoadVectorField
(
FVectorVMExternalFunctionContext& Context |
|
![]() |
void | SampleVectorField
(
FVectorVMExternalFunctionContext& Context |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
bool | AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
GPU sim functionality. |
![]() ![]() ![]() |
bool | CanExecuteOnTarget
(
ENiagaraSimTarget Target |
|
![]() ![]() ![]() |
bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
![]() ![]() ![]() |
bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
![]() ![]() |
void | GetFeedback
(
UNiagaraSystem* InAsset, |
Editor functionality. |
![]() ![]() |
bool | GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
![]() ![]() |
void | GetFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
VM functionality. |
![]() ![]() |
void | GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
![]() ![]() |
void | GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. |
![]() ![]() |
void | ||
![]() ![]() ![]() |
void | SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. |
Overridden from UNiagaraDataInterfaceBase
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
Override this method to provide parameters to the GPU (SRV / UAV / Constants / etc) The most common usage will be to provide a single structure which is nested with other parameters. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
![]() ![]() |
void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
![]() ![]() |
void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
![]() ![]() |
void | PreEditChange
(
FProperty* PropertyAboutToChange |
This is called when a property is about to be modified externally |
Classes
Type | Name | Description | |
---|---|---|---|
![]() |
FShaderParameters |