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Unreal Engine C++ API Reference > Plugins > Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceTexture
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceTexture.h |
Include | #include "NiagaraDataInterfaceTexture.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Texture", CollapseCategories, Meta&61;&40;DisplayName&61;"Texture Sample"&41;,
MinimalAPI&41;
class UNiagaraDataInterfaceTexture : public UNiagaraDataInterface
Remarks
Data Interface allowing sampling of a texture
Variables
Type | Name | Description | |
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TObjectPtr< UTexture > | Texture | |
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FNiagaraUserParameterBinding | TextureUserParameter |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraDataInterfaceTexture
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetTexture
(
UTexture* InTexture |
|
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void | VMGetNumMipLevels
(
FVectorVMExternalFunctionContext& Context |
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void | VMGetTextureDimensions
(
FVectorVMExternalFunctionContext& Context |
|
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void | VMSamplePseudoVolumeTexture
(
FVectorVMExternalFunctionContext& Context |
|
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void | VMSampleTexture
(
FVectorVMExternalFunctionContext& Context |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
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bool | AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
GPU sim functionality. |
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bool | CanExecuteOnTarget
(
ENiagaraSimTarget Target |
|
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bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
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void | DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. |
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bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
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bool | GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
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void | GetFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
Gets all the available functions for this data interface. |
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void | GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
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void | GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. |
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bool | ||
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bool | InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. |
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int32 | Returns the size of the per instance data for this interface. | |
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bool | PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. |
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void | SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. |
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bool | UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. |
Overridden from UNiagaraDataInterfaceBase
Type | Name | Description | |
---|---|---|---|
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void | BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
Override this method to provide parameters to the GPU (SRV / UAV / Constants / etc) The most common usage will be to provide a single structure which is nested with other parameters. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. | |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from UObjectBaseUtility
Type | Name | Description | |
---|---|---|---|
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bool | Called during cluster construction if the object can be added to a cluster |
Classes
Type | Name | Description | |
---|---|---|---|
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FShaderParameters |