Navigation
API > API/Plugins > API/Plugins/Niagara
Data Interface allowing sampling of skeletal meshes.
| Name | UNiagaraDataInterfaceSkeletalMesh |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
UCLASS (EditInlineNew, Category="Meshes", Meta=(DisplayName="Skeletal Mesh"), MinimalAPI)
class UNiagaraDataInterfaceSkeletalMesh : public UNiagaraDataInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraMergeable → UNiagaraDataInterfaceBase → UNiagaraDataInterface → UNiagaraDataInterfaceSkeletalMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraDataInterfaceSkeletalMesh
(
const FObjectInitializer& ObjectInitializer |
NiagaraDataInterfaceSkeletalMesh.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bExcludeBone | uint8 | NiagaraDataInterfaceSkeletalMesh.h |
|
|
| bReadDeformedGeometry | bool | Overrides the project setting and allows you to opt out of reading from deformed geometry. | NiagaraDataInterfaceSkeletalMesh.h |
|
| bRequireCurrentFrameData | bool | When this option is disabled, we use the previous frame's data for the skeletal mesh and can often issue the simulation early. | NiagaraDataInterfaceSkeletalMesh.h |
|
| ChangeId | uint32 | Cached change id off of the data interface. | NiagaraDataInterfaceSkeletalMesh.h | |
| DefaultMesh | TObjectPtr< USkeletalMesh > | Mesh used to sample from when not overridden by a source actor from the scene. | NiagaraDataInterfaceSkeletalMesh.h |
|
| ExcludeBoneName | FName | Optionally remove a single bone from Random / Random Unfiltered access. | NiagaraDataInterfaceSkeletalMesh.h |
|
| FilteredBones | TArray< FName > | Set of filtered bones that can be used for sampling. | NiagaraDataInterfaceSkeletalMesh.h |
|
| FilteredSockets | TArray< FName > | Set of filtered sockets that can be used for sampling. | NiagaraDataInterfaceSkeletalMesh.h |
|
| MeshUserParameter | FNiagaraUserParameterBinding | Reference to a user parameter if we're reading one. | NiagaraDataInterfaceSkeletalMesh.h |
|
| PreviewMesh | TSoftObjectPtr< USkeletalMesh > | Mesh used to sample from when not overridden by a source actor from the scene. | NiagaraDataInterfaceSkeletalMesh.h |
|
| SamplingRegions | TArray< FName > | Sampling regions on the mesh from which to sample. Leave this empty to sample from the whole mesh. | NiagaraDataInterfaceSkeletalMesh.h |
|
| SkinningMode | ENDISkeletalMesh_SkinningMode | Selects which skinning mode to use, for most cases Skin On The Fly will cover your requirements, see individual tooltips for more information. | NiagaraDataInterfaceSkeletalMesh.h |
|
| SourceMode | ENDISkeletalMesh_SourceMode | Controls how to retrieve the Skeletal Mesh Component to attach to. | NiagaraDataInterfaceSkeletalMesh.h |
|
| UvSetIndex | int32 | NiagaraDataInterfaceSkeletalMesh.h |
|
|
| WholeMeshLOD | int32 | If no regions are specified, we'll sample the whole mesh at this LODIndex. | NiagaraDataInterfaceSkeletalMesh.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindSkeletonSamplingFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
NiagaraDataInterfaceSkeletalMesh.h | ||
void BindTriangleSamplingFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
NiagaraDataInterfaceSkeletalMesh.h | ||
void BindVertexSamplingFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
NiagaraDataInterfaceSkeletalMesh.h | ||
int32 CalculateLODIndexAndSamplingRegions
(
USkeletalMesh* InMesh, |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetBoneCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredBoneAt
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredBoneCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredSocketBoneAt
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredSocketCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredSocketOrBoneBoneAt
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredSocketOrBoneCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredSocketTransform
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetFilteredTriangleAt
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
void GetFilteredTriangleCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredTriangleCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
void GetFilteredVertexAt
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
int32 GetFilteredVertexAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredVertexAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredVertexAt
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredVertexCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredVertexCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
int32 GetFilteredVertexCount
(
FSkeletalMeshAccessorHelper& Accessor, |
|||
void GetFilteredVertexCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetParentBone
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
USkeletalMesh * GetSkeletalMesh
(
FNiagaraSystemInstance* SystemInstance, |
This overload is for use when initializing per-instance data. | NiagaraDataInterfaceSkeletalMesh.h | |
USkeletalMesh * GetSkeletalMesh
(
UNiagaraComponent* Component |
Finds the skeletal mesh based on settings of the DI and the hierarchy of the object provided | NiagaraDataInterfaceSkeletalMesh.h | |
void GetSkeletonSamplingFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
End of Vertex Sampling. | NiagaraDataInterfaceSkeletalMesh.h | |
void GetSkinnedBoneData
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
AActor * GetSourceActor() |
NiagaraDataInterfaceSkeletalMesh.h | ||
USkeletalMeshComponent * GetSourceComponent() |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriangleCoordAtUV
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriangleCoordAtUV
(
FVectorVMExternalFunctionContext& Context |
|||
void GetTriangleCoordInAabb
(
FVectorVMExternalFunctionContext& Context |
|||
void GetTriangleCoordInAabb
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriangleData
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriangleIndices
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriangleSamplingFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
Triangle sampling Triangles are sampled a using MeshTriangleCoordinates which are composed of Triangle index and a bary centric coordinate on that triangle. | NiagaraDataInterfaceSkeletalMesh.h | |
void GetTriCoordColor
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriCoordColorFallback
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriCoordSkinnedData
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriCoordSkinnedDataFallback
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetTriCoordUV
(
FVectorVMExternalFunctionContext& Context |
|||
void GetTriCoordUV
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetUnfilteredBoneAt
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetUnfilteredBoneCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetVertexColor
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetVertexColorFallback
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetVertexCount
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetVertexData
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetVertexSamplingFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
End of Mesh Sampling. | NiagaraDataInterfaceSkeletalMesh.h | |
void GetVertexSkinnedData
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void GetVertexUV
(
FVectorVMExternalFunctionContext& Context |
|||
void GetVertexUV
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void IsValidBone
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void IsValidFilteredVertex
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void IsValidTriCoord
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void IsValidVertex
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomBone
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomFilteredBone
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomFilteredSocket
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomFilteredSocketOrBone
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomFilteredVertex
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomTriCoord
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomUnfilteredBone
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
void RandomVertex
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h | ||
| NiagaraDataInterfaceSkeletalMesh.h | |||
| NiagaraDataInterfaceSkeletalMesh.h | |||
| NiagaraDataInterfaceSkeletalMesh.h | |||
void SetSourceComponentFromBlueprints
(
USkeletalMeshComponent* ComponentToUse |
End of Direct Bone + Socket Sampling. | NiagaraDataInterfaceSkeletalMesh.h | |
void SetWholeMeshLODFromBlueprints
(
int32 MeshLODLevel |
NiagaraDataInterfaceSkeletalMesh.h | ||
void VMGetSkinnedTriangleVertexData
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceSkeletalMesh.h |
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
Allows the generic class defaults version of this class to specify any dependencies/version/etc that might invalidate the compile. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual ETickingGroup CalculateTickGroup
(
const void* PerInstanceData |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual bool CanExecuteOnTarget
(
ENiagaraSimTarget Target |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual bool Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual void GetCommonHLSL
(
FString& OutHLSL |
Allows data interfaces to provide common functionality that will be shared across interfaces on that type. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual void GetFeedback
(
UNiagaraSystem* InAsset, |
Query the data interface to give feedback to the end user. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual bool GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual bool HasPreSimulateTick() |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual bool HasTickGroupPrereqs() |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual bool InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual void ModifyCompilationEnvironment
(
EShaderPlatform ShaderPlatform, |
Allows data interfaces to influence the compilation of GPU shaders and is only called on the CDO object not the instance. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual int32 PerInstanceDataSize () |
Returns the size of the per instance data for this interface. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual bool PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual void ProvidePerInstanceDataForRenderThread
(
void* DataForRenderThread, |
Subclasses that wish to work with GPU systems/emitters must implement this. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual void SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual bool UpgradeFunctionCall
(
FNiagaraFunctionSignature& FunctionSignature |
Allows data interfaces the opportunity to rename / change the function signature and perform an upgrade. | NiagaraDataInterfaceSkeletalMesh.h | |
virtual void ValidateFunction
(
const FNiagaraFunctionSignature& Function, |
Validates a function being compiled and allows interface classes to post custom compile errors when their API changes. | NiagaraDataInterfaceSkeletalMesh.h |
Overridden from UNiagaraDataInterfaceBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
NiagaraDataInterfaceSkeletalMesh.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanEditChange
(
const FProperty* InProperty |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void PostInitProperties() |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void PostLoad() |
NiagaraDataInterfaceSkeletalMesh.h |
Overridden from UObjectBaseUtility
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanBeInCluster() |
NiagaraDataInterfaceSkeletalMesh.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BindSourceDelegates() |
NiagaraDataInterfaceSkeletalMesh.h | ||
void OnSourceEndPlay
(
AActor* InSource, |
NiagaraDataInterfaceSkeletalMesh.h | ||
void UnbindSourceDelegates() |
Bind/unbind delegates to release references to the source actor & component. | NiagaraDataInterfaceSkeletalMesh.h | |
void VMGetPreSkinnedLocalBounds
(
FVectorVMExternalFunctionContext& Context |
Misc Functions. | NiagaraDataInterfaceSkeletalMesh.h |
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CopyToInternal
(
UNiagaraDataInterface* Destination |
NiagaraDataInterfaceSkeletalMesh.h | ||
virtual void GetFunctionsInternal
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
NiagaraDataInterfaceSkeletalMesh.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Source_DEPRECATED | TObjectPtr< AActor > | NiagaraDataInterfaceSkeletalMesh.h |