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| Name | ENDISkeletalMesh_SkinningMode |
| Type | enum |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
enum ENDISkeletalMesh_SkinningMode
{
Invalid = (uint8)-1,
None = 0,
SkinOnTheFly,
PreSkin,
}
Values
| Name | Remarks |
|---|---|
| Invalid | |
| None | No skinning, use for reference pose only. |
| SkinOnTheFly | Skin as required, use for bone or socket sampling or when reading a subset of triangles or vertices. |
| PreSkin | Pre-skin the whole mesh, can be more optimal when reading a lot of triangle or vertex data. |