Navigation
API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes- > API/Plugins/Niagara/UNiagaraDataInterfaceSkeletalMes-/GetSkeletalMesh
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include | #include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
USkeletalMesh &42; GetSkeletalMesh
&40;
FNiagaraSystemInstance &42; SystemInstance,
USceneComponent &42; AttachComponent,
TWeakObjectPtr< USceneComponent > & SceneComponent,
USkeletalMeshComponent &42;& FoundSkelComp,
FNDISkeletalMesh_InstanceData &42; InstData
&41;
Remarks
This overload is for use when initializing per-instance data. It possibly uses the SystemInstance and instance data to initialize a user binding