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| Name | UNiagaraDataInterfaceRasterizationGrid3D |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRasterizationGrid3D.h |
| Include Path | #include "NiagaraDataInterfaceRasterizationGrid3D.h" |
Syntax
UCLASS (EditInlineNew, Category="Grid", CollapseCategories,
Meta=(DisplayName="Rasterization Grid3D"), MinimalAPI)
class UNiagaraDataInterfaceRasterizationGrid3D : public UNiagaraDataInterfaceGrid3D
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNiagaraNotifyOnChanged → UNiagaraDataInterfaceBase → UNiagaraDataInterface → UNiagaraDataInterfaceRWBase → UNiagaraDataInterfaceGrid3D → UNiagaraDataInterfaceRasterizationGrid3D
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraDataInterfaceRasterizationGrid3D
(
const FObjectInitializer& ObjectInitializer |
NiagaraDataInterfaceRasterizationGrid3D.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NumAttributes | int32 | Number of attributes stored on the grid. | NiagaraDataInterfaceRasterizationGrid3D.h |
|
| Precision | float | NiagaraDataInterfaceRasterizationGrid3D.h |
|
|
| ResetValue | int | NiagaraDataInterfaceRasterizationGrid3D.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void VMGetNumCells
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
void VMSetFloatResetValue
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
void VMSetNumAttributes
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
void VMSetNumCells
(
FVectorVMExternalFunctionContext& Context |
NiagaraDataInterfaceRasterizationGrid3D.h |
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
GPU sim functionality. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual void DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual bool Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual bool GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual ENiagaraGpuDispatchType GetGpuDispatchType() |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual void GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
GPU sim functionality. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual void GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
VM functionality. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual bool HasPostSimulateTick() |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual bool HasPreSimulateTick() |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual bool InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual int32 PerInstanceDataSize () |
Returns the size of the per instance data for this interface. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual bool PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual bool PerInstanceTickPostSimulate
(
void* PerInstanceData, |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual void ProvidePerInstanceDataForRenderThread
(
void* DataForRenderThread, |
Subclasses that wish to work with GPU systems/emitters must implement this. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual void SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. | NiagaraDataInterfaceRasterizationGrid3D.h | |
virtual bool ShouldCompile
(
EShaderPlatform ShaderPlatform |
Allows data interfaces to prevent compilation of GPU shaders and is only called on the CDO object not the instance. | NiagaraDataInterfaceRasterizationGrid3D.h |
Overridden from UNiagaraDataInterfaceBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
NiagaraDataInterfaceRasterizationGrid3D.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
NiagaraDataInterfaceRasterizationGrid3D.h |
Protected
Overridden from UNiagaraDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CopyToInternal
(
UNiagaraDataInterface* Destination |
NiagaraDataInterfaceRasterizationGrid3D.h | ||
virtual void GetFunctionsInternal
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
NiagaraDataInterfaceRasterizationGrid3D.h |