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API > API/Plugins > API/Plugins/NiagaraShader
| Name | ENiagaraGpuDispatchType |
| Type | enum |
| Header File | /Engine/Plugins/FX/Niagara/Source/NiagaraShader/Public/NiagaraScriptBase.h |
| Include Path | #include "NiagaraScriptBase.h" |
Syntax
enum ENiagaraGpuDispatchType
{
OneD,
TwoD,
ThreeD,
UMETA =(Hidden),
}
Values
| Name | Remarks |
|---|---|
| OneD | Instances will distribute along X using platforms specific thread counts. |
| TwoD | Instances will distribute along X & Y using platforms specific thread counts. |
| ThreeD | Instances will distribute along X, Y & Z using platforms specific thread counts. |
| UMETA | NumThreads will be determined manually. |