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API > API/Plugins > API/Plugins/Niagara
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UNiagaraMergeable
- UNiagaraDataInterfaceBase
- UNiagaraDataInterface
- UNiagaraDataInterfaceExport
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceExport.h |
Include | #include "NiagaraDataInterfaceExport.h" |
Syntax
UCLASS&40;EditInlineNew, Category&61;"Export", Meta&61;&40;DisplayName&61;"Export particle data"&41;, MinimalAPI&41;
class UNiagaraDataInterfaceExport : public UNiagaraDataInterface
Remarks
This Data Interface can be used to gather particles at execution time and call either a C++ or blueprint object with the gathered particle data each tick.
Variables
Type | Name | Description | |
---|---|---|---|
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FNiagaraUserParameterBinding | CallbackHandlerParameter | Reference to a user parameter that should receive the particle data after the simulation tick. |
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int | GPUAllocationFixedSize | Reserve a fixed number of elements we can write per frame. |
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ENDIExport_GPUAllocationMode | GPUAllocationMode | |
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float | GPUAllocationPerParticleSize | Uses the emitter property particle count * this to determine the number of elements we reserve for write per frame. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UNiagaraDataInterfaceExport
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | ExportData
(
FVectorVMExternalFunctionContext& Context |
|
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void | StoreData
(
FVectorVMExternalFunctionContext& Context |
Overridden from UNiagaraDataInterface
Type | Name | Description | |
---|---|---|---|
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bool | AppendCompileHash
(
FNiagaraCompileHashVisitor* InVisitor |
Allows the generic class defaults version of this class to specify any dependencies/version/etc that might invalidate the compile. |
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bool | CanExecuteOnTarget
(
ENiagaraSimTarget Target |
|
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bool | CopyToInternal
(
UNiagaraDataInterface* Destination |
|
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void | DestroyPerInstanceData
(
void* PerInstanceData, |
Destroys the per instance data for this interface. |
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bool | Equals
(
const UNiagaraDataInterface* Other |
Determines if this DataInterface is the same as another. |
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bool | GetFunctionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
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void | GetFunctions
(
TArray< FNiagaraFunctionSignature >& OutFunctions |
Gets all the available functions for this data interface. |
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void | GetParameterDefinitionHLSL
(
const FNiagaraDataInterfaceGPUParamInfo& ParamInfo, |
|
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void | GetVMExternalFunction
(
const FVMExternalFunctionBindingInfo& BindingInfo, |
Returns the delegate for the passed function signature. |
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bool | ||
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bool | ||
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bool | InitPerInstanceData
(
void* PerInstanceData, |
Initializes the per instance data for this interface. |
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int32 | Returns the size of the per instance data for this interface. | |
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bool | PerInstanceTick
(
void* PerInstanceData, |
Ticks the per instance data for this interface, if it has any. |
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bool | PerInstanceTickPostSimulate
(
void* PerInstanceData, |
|
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bool | When set to true the simulation may not complete in the same frame it started, allowing maximum overlap with the GameThread. | |
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void | SetShaderParameters
(
const FNiagaraDataInterfaceSetShaderParametersContext& Context |
Set the shader parameters will only be called if the data interface provided shader parameters. |
Overridden from UNiagaraDataInterfaceBase
Type | Name | Description | |
---|---|---|---|
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void | BuildShaderParameters
(
FNiagaraShaderParametersBuilder& ShaderParametersBuilder |
Override this method to provide parameters to the GPU (SRV / UAV / Constants / etc) The most common usage will be to provide a single structure which is nested with other parameters. |
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bool | HasInternalAttributeReads
(
const UNiagaraEmitter* OwnerEmitter, |
Returns true if the DI (owned by OwnerEmitter) reads any attributes from the Provider emitter |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |