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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraDataInterface
- UNiagaraDataInterface::GetCommonHLSL()
- UNiagaraDataInterfacePressureGrid::GetCommonHLSL()
- UNiagaraDataInterfaceOcclusion::GetCommonHLSL()
- UNiagaraDataInterfaceAsyncGpuTrace::GetCommonHLSL()
- UNiagaraDataInterfaceCollisionQuery::GetCommonHLSL()
- UNiagaraDataInterfaceVelocityGrid::GetCommonHLSL()
- UNiagaraDataInterfacePressureGrid::GetCommonHLSL()
- UNiagaraDataInterfacePhysicsAsset::GetCommonHLSL()
- UNiagaraDataInterfaceSpline::GetCommonHLSL()
- UNiagaraDataInterfaceRigidMeshCollisionQuery::GetCommonHLSL()
- UNiagaraDataInterfaceHairStrands::GetCommonHLSL()
- UNiagaraDataInterfaceSkeletalMesh::GetCommonHLSL()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
Include | #include "NiagaraDataInterface.h" |
virtual void GetCommonHLSL
&40;
FString & OutHLSL
&41;
Remarks
Allows data interfaces to provide common functionality that will be shared across interfaces on that type.