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Unreal Engine C++ API Reference > Plugins > Niagara > UNiagaraDataInterface
- UNiagaraDataInterface::GenerateIterationSourceNamespaceReadAttributesHLSL()
- UNiagaraDataInterfaceGrid2DCollection::GenerateIterationSourceNamespaceReadAttributesHLSL()
- UNiagaraDataInterfaceGrid3DCollection::GenerateIterationSourceNamespaceReadAttributesHLSL()
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
Include | #include "NiagaraDataInterface.h" |
virtual bool GenerateIterationSourceNamespaceReadAttributesHLSL
&40;
FNiagaraDataInterfaceGPUParamInfo & DIInstanceInfo,
const FNiagaraVariable & InIterationSourceVariable,
TConstArrayView< FNiagaraVariable > InArguments,
TConstArrayView< FNiagaraVariable > InAttributes,
TConstArrayView< FString > InAttributeHLSLNames,
bool bInSetToDefaults,
bool bSpawnOnly,
bool bPartialWrites,
TArray< FText > & OutErrors,
FString & OutHLSL
&41; const
Remarks
Generate the necessary plumbing HLSL at the beginning of the stage where this is used as a sim stage iteration source. Note that this should inject other internal calls using the CustomHLSL node syntax. See GridCollection2D for an example.