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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkinnedPositionAccessorHelper
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
void GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h |
GetSkinnedTrianglePositions(FSkeletalMeshAccessorHelper &, int32, FVector3f &, FVector3f &, FVector3f &, int32 &, int32 &, int32 &)
| Name | GetSkinnedTrianglePositions |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
| Include Path | #include "NDISkeletalMeshCommon.h" |
void GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper & Accessor,
int32 Tri,
FVector3f & OutPos0,
FVector3f & OutPos1,
FVector3f & OutPos2,
int32 & Idx0,
int32 & Idx1,
int32 & Idx2
)
GetSkinnedTrianglePositions(FSkeletalMeshAccessorHelper &, int32, FVector3f &, FVector3f &, FVector3f &, FVector3f &, FVector3f &, FVector3f &, int32 &, int32 &, int32 &)
| Name | GetSkinnedTrianglePositions |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
| Include Path | #include "NDISkeletalMeshCommon.h" |
void GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper & Accessor,
int32 Tri,
FVector3f & OutPos0,
FVector3f & OutPos1,
FVector3f & OutPos2,
FVector3f & OutPrev0,
FVector3f & OutPrev1,
FVector3f & OutPrev2,
int32 & Idx0,
int32 & Idx1,
int32 & Idx2
)