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| Name | FSkinnedPositionAccessorHelper |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NDISkeletalMeshCommon.h |
| Include Path | #include "NDISkeletalMeshCommon.h" |
Syntax
template<typename SkinningMode>
struct FSkinnedPositionAccessorHelper
Struct Specializations
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetBoneCount
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FVector3f GetSkinnedBonePosition
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FVector3f GetSkinnedBonePreviousPosition
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FQuat4f GetSkinnedBonePreviousRotation
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FVector3f GetSkinnedBonePreviousScale
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FQuat4f GetSkinnedBoneRotation
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FVector3f GetSkinnedBoneScale
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
void GetSkinnedPreviousTangentBasis
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
void GetSkinnedTangentBasis
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
void GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
void GetSkinnedTrianglePositions
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FVector3f GetSkinnedVertexPosition
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
FVector3f GetSkinnedVertexPreviousPosition
(
FSkeletalMeshAccessorHelper& Accessor, |
NDISkeletalMeshCommon.h | ||
void GetTriangleIndices
(
int32 Tri, |
NDISkeletalMeshCommon.h |