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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshSkinningDataUsage
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
NiagaraDataInterfaceSkeletalMesh.h |
|
|
|
NiagaraDataInterfaceSkeletalMesh.h |
|
FSkeletalMeshSkinningDataUsage()
| |
|
| Name |
FSkeletalMeshSkinningDataUsage |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshSkinningDataUsage()
FSkeletalMeshSkinningDataUsage(int32, bool, bool)
| |
|
| Name |
FSkeletalMeshSkinningDataUsage |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshSkinningDataUsage
(
int32 InLODIndex,
bool bInUsesBoneMatrices,
bool bInUsesPreSkinnedVerts
)