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| Name | FSkeletalMeshSkinningDataUsage |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path | #include "NiagaraDataInterfaceSkeletalMesh.h" |
Syntax
struct FSkeletalMeshSkinningDataUsage
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDataInterfaceSkeletalMesh.h | |||
FSkeletalMeshSkinningDataUsage
(
int32 InLODIndex, |
NiagaraDataInterfaceSkeletalMesh.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUsesBoneMatrices | uint32 | NiagaraDataInterfaceSkeletalMesh.h | ||
| bUsesPreSkinnedVerts | uint32 | NiagaraDataInterfaceSkeletalMesh.h | ||
| LODIndex | int32 | NiagaraDataInterfaceSkeletalMesh.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
int32 GetLODIndex() |
NiagaraDataInterfaceSkeletalMesh.h | ||
bool NeedBoneMatrices() |
NiagaraDataInterfaceSkeletalMesh.h | ||
bool NeedPreSkinnedVerts() |
NiagaraDataInterfaceSkeletalMesh.h |