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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FSkeletalMeshSkinningDataHandle
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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NiagaraDataInterfaceSkeletalMesh.h |
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NiagaraDataInterfaceSkeletalMesh.h |
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NiagaraDataInterfaceSkeletalMesh.h |
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NiagaraDataInterfaceSkeletalMesh.h |
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FSkeletalMeshSkinningDataHandle()
| |
|
| Name |
FSkeletalMeshSkinningDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
FSkeletalMeshSkinningDataHandle()
FSkeletalMeshSkinningDataHandle(const FSkeletalMeshSkinningDataHandle &)
| |
|
| Name |
FSkeletalMeshSkinningDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
FSkeletalMeshSkinningDataHandle
(
const FSkeletalMeshSkinningDataHandle & Other
)
FSkeletalMeshSkinningDataHandle(FSkeletalMeshSkinningDataHandle &&)
| |
|
| Name |
FSkeletalMeshSkinningDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
FSkeletalMeshSkinningDataHandle
(
FSkeletalMeshSkinningDataHandle && Other
)
FSkeletalMeshSkinningDataHandle(FSkeletalMeshSkinningDataUsage, const TSharedPtr< struct FSkeletalMeshSkinningData > &, bool)
| |
|
| Name |
FSkeletalMeshSkinningDataHandle |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSkeletalMesh.h |
| Include Path |
#include "NiagaraDataInterfaceSkeletalMesh.h" |
| Source |
/Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataInterfaceSkeletalMesh.cpp |
FSkeletalMeshSkinningDataHandle
(
FSkeletalMeshSkinningDataUsage InUsage,
const TSharedPtr < struct FSkeletalMeshSkinningData > & InSkinningData,
bool bNeedsDataImmediately
)